This is traumatic. Comfort objects like blankets or stuffed animals exist to taper this trauma, a psychological anchor to the associations of being taken care of that are meant to provide a safe platform to develop independence. Eventually discarded, these objects still exist but no longer proxy for parental succour. Usually.
Artifact: The Wubby
Power: Major.
Description: The Wubby changes appearance depending on who it is currently attached to: it could be a photo of a loved one, an old shirt, a set of dog tags or a stuffed animal. Anything that evokes a feeling of safety and comfort for that person. Observed via an intermediary, such as clairvoyance or CCTV, it appears as a small, fuzzy blanket. Common occult underground speculation is that it is a leftover from the ascension of The Child.
Effect: Failing a stress check while in possession of the Wubby gives no failed notches (the panic, paralysis or frenzy reaction still occurs). Instead gain a percentage called Wubby starting at 15% which increases by 5% for every additional notch averted, each of these 5% increases is leeched from one of your relationships (provided you have any).
Once per session at an inopportune moment the GM may roll against this percentage. On a success you have the urge to seek the safety of the Wubby, to retreat from what you are doing and be coddled by it. Resisting the urge is a Helplessness check ranked equal to the tens place of your Wubby percentage, which the Wubby does not protect you from. Giving in to the urge increases your Wubby percentage by 5%.
If you ever lose the Wubby, or it is destroyed, immediately gain a number of failed notches equal to your Wubby percentage divided by 5, distributed randomly. Regardless of how this happens it has a tendency to turn up elsewhere to devil someone else.
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