Thursday 6 June 2019

037 - TV Golem

Unnatural Entity: TV Golem

The product of human/VHS integration, like some kind of Videodrome inspired nightmare, the TV golem is what happens when someone who died while watching television is callously reanimated. Internal organs have been removed and the chest cavity and abdomen stuffed with magnetic tape from several VHS cassettes. The tapes themselves have been unspooled from their original cassettes and are marked with several permutations of the tetragrammaton in liquid paper. If they are ever removed the golem dies.

The contents of the tapes dictate how a TV golem behaves: stuff it with westerns and you'll likely have a hard-bitten and laconic gunslinger personality on your hands, give it rom-coms and you risk getting getting a guy who thinks it's cute to be all stalkery. Using home movies depicting the original person is as close as you'll ever get to the restoring them, but the result is still all uncanny valley (see below). New tapes can be incorporated into this make-up by feeding them in through the mouth but will only override the existing programming when they surpass it by physical weight. As a positive side effect each extra tape fed to a damaged golem restores 1d10 wounds.

First encountered in the thrall of a cult masquerading as a 'wellness centre' based on the healing powers held by the shared narrative of television, the secret to the creation of TV golems is nearly lost. If someone were to travel to the burned husk of their compound in the cold Canadian wilderness the surviving example, stuck in a loop of playing Three Stooges with itself in a collapsed sub-basement, could provide the jumping off point for an objective to learn how it was done. Or the opportunity to keep that knowledge out of people's hands forever.

TV Golem, Celluloid Mockery
Wound Threshold:
60.
As Seen On TV 40-60%: An identity covering the behaviours depicted on the implanted tapes. Substitutes for up to three appropriate abilities although other features, particularly unique features covering memories and behaviours of individuals depicted, are certainly possible.
Almost Human 60%: Provides Wound Threshold (also acts as a cap if below 50%). Between unnatural movements and mannerisms, glassy-eyed stares and slowed but still present decay TV Golems have an arduous but not impossible time passing as ordinary people, use this identity for that. Once per week roll this identity, on a failure reduce it (and the golem's wound threshold) by the lowest die of the result.

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