Tuesday, 20 August 2019

112 - Ghost Car

Ritual: Ghost Car

Cost: 4 significant charges.

Ritual Action: Take two functional cars involved in “phantom vehicle” incidents (one that causes injury, damage or fatality without physical contact) and wreck one half of each of them. Rebuild the remains of the vehicles into a cut and shut car (one that is jigsawed together from the undamaged halves of both). Cancel any registration, official records of both original vehicles need to be at least a year out of date.

Once these conditions are met the ritual can be cast: mount the hood ornament from a Rolls Royce Silver Ghost that has been urinated on by a defrocked priest and bled upon by a viaturge onto the car and spend the charges. The hood ornament can be reused in future castings but must be rebaptised first. Don’t roll for the ritual until its effects activate.

Effect: The trigger for activating the ritual is crashing the car the next time it is driven. A successful roll causes it and its contents to become temporarily intangible long enough to avoid the collision, but only for a number of feet equal to the roll (an 01 gives you 100 feet, if the distance is greater than that the ritual automatically fails). The car blinks out of existence and continues along the same plane at the same speed before reappearing. To anyone inside the car the transition seems instantaneous.

If the ritual roll isn’t high enough to clear the obstacle then the crash happens as normal, there’s no rematerializing stuck in the middle of a wall or an oncoming semi. You also don't get to mulligan a second crash, even if the ritual put you in that position.

No comments:

Post a Comment