Tuesday 3 March 2020

307 - Eddie Lindsey, Forgotten Weapon

GMC: Eddie Lindsey, Forgotten Weapon

Eddie’s job is tedious and exhausting but it’s his family that makes it worthwhile. There was a time when he wasn’t sure he wanted to settle down and have kids but the war changed that. Four years fighting on the other side of the world was enough to realign his priorities, he’s thankful for the stability. He loves them dearly.

Eddie believes it is August, 1957. The exact date varies. So does his job: one day he’ll tell you he’s a door-to-door salesman, the next he’s a factory worker or an accountant. His family doesn’t exist.

It would be fair to say that Eddie died fighting in Europe in WW2, it’s certainly what his parents and sister believed. Badly wounded and lost in chaotic fighting, the soldier found himself at the tender mercies of a mechanomancer - an adept capable of making impossible clockworks - who had lost his own family and spent too much time thinking about the legend of the Golem of Prague. The adept gave all that was left of himself so that Eddie could live on as an instrument of vengeance, motivated by a loss that wasn’t his own.

Eddie’s family is his crux, it forms the central point of a delusion around which his personality is based. In disused basements and abandoned water towers he holes up and hallucinates coming home again and again and again. He forgets the bloodshed and the carnage by wallowing in his illusory double life. Forgets having been pressed into service over and over by power-hungry occultists who understood his nature better than he did. Forgets wrenching them apart. Forgets having been horse-traded, sent across continents and lost. Forgets spending years in still, silent solitude waiting for nothing and content in his own mind.

All this forgetting, living in a fantasy, means that the world has left Eddie behind. He’s a dangerous dinosaur just waiting for someone to convince him that their enemies are the Axis powers he was built to destroy, a threat to him and his. It shouldn't be too hard, just don't let him catch you doing it.

STATS
Personality:
Eddie struggles with the world as it leaves the facade given to him by his programming behind, because of this he seems weirdly out of touch for a man of his apparent age. His opinions are either quaint, reassuring or offensive depending on your own, often in ways you might not expect. Overtly disturb him and the veneer crumbles, revealing him for the monster he’s been turned into.
Rage: Monsters in human guise.
Noble: Happy endings. Eddie harbours a gene-deep certainty that everything will turn out alright for the good guys.
Fear: “People these days, let me tell ya…” (Isolation)
Obsession: Family. Family family family family family.
Wound Threshold: 90.

Mechanical Deathdealer 90%* (Substitutes for Struggle, Provides Wound Threshold, Weaponized Physique.)
La-la Lander 75% (Specific Protection: Sanity - Violence, Isolation & Self, Casts Rituals, Use Gutter Magick.)
What’s Left of Myself 40% (Substitutes for Connect, Substitutes for Lie, Protects Unnatural.)

Shock Gauges

Notches
Violence
Unnatural
Helplessness
Isolation
Self
Hardened
8
4
2
3
4
Failed
5
1
1
1
5

Disorders: Delusion (False Home Life), Flashbacks.

NOTE: Due to his mechanical alterations Eddie takes hand-to-hand damage from firearm attacks unless the attack rolls a matched success or crit. His own unarmed strikes deal damage as a +6 weapon, including dealing firearm damage on matches and auto-killing on a crit. Taking more than a third of his wounds in damage reveals Eddie’s nature, cue Unnatural checks (he probably won’t notice himself until any violence dies down, but even when he does he’ll eventually forget again).


He is semi-ageless and potentially immune to other human concerns at the GMs discretion.

No comments:

Post a Comment