Sunday 19 January 2020

264 - Seeds of Confusion

Artifact: Seeds of Confusion

Power: Minor.

Description: A handful of bulbous seeds with a light yellow-green hue. They smell vaguely sulphurous and feel slippery and soft in the hand even though they’re quite large and hard to damage.

Nothing will grow from them if planted, they’re long spoiled having been liberated from museum storage where they languished uncatalogued as the property of an Ancient Roman miller who was lynched for trying to implement a byzantine system of profit sharing that would have left the local farmers exponentially indebted to him.


Effect: You know that myth about vampires being compelled to count any individual grains of rice or seeds cast in front of them? It’s like that but for demons. Specifically one confronted by someone scattering them must fail an Urge roll (flip-flopping to succeed where possible) to avoid stooping to tally them up as though doing so were its obsession. This misdirection is actually more potent when the demon is in direct pursuit of its Urge, when performing unrelated activities the compulsion only activates where it succeeds against the 20% value they use for everything else, no flip-flopping.

A standard amount is good for a three to five minute diversion. Multiples can be combined for a longer distraction.

These are a one-use artifact. A demon who successfully counts them all gains a minor charge which it can use to produce minor unnatural phenomenon.

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