Cost: 1-7 significant charges.
Ritual Action: Whether these started the tradition of hereditary curses or were a product of it, the century egg is a way to pass on any nasty magickal consequences of your actions on to your kids. First off you need biological children, if you attempt the ritual without them it backfires as if the effect had been broken (more on that in a bit).
Cook a century egg as per the traditional recipe, adding bodily fluids from each of your offspring to the boiling tea. Summon and bind a demon to the egg, convincing it to willingly bargain its service by imprisoning itself in the egg. Spend one significant charge per generation you wish the curse to be delayed. Enjoy making Self checks every time you interact with your kids unless you’re the kind of monster who thinks of them as tools (but if the guilt ever gets to be too much you’ve always got an out).
Effect: If the ritual is successful the demon takes one negative magickal effect (minor or significant, no major charge magick, last channel avatar effects or Invisible Clergy interference), removing it from you and becoming imprisoned in the egg. If unsuccessful you’ve just created a demonic timebomb with no positive effect.
The negative effect’s power is multiplied by the number of significant charges you’ve spent, a Viaturgy blast will almost certainly kill your grandkids or anyone who comes later for example. The positive aspect is that it doesn’t go off right away. The negative side is that the demon you’ve bound has free reign to pester and possess the living eldest of that generation (after you’re dead) with a +10% shift per significant charge spent and can hit them with it at any time as a punishment. If it does not do so it loses 1d10% from its Urge per significant charge on their death.
There are several ways to call it quits, none of them pleasant. If your line ends before you do (and so on down the line) you (or the eldest of those still alive) suffer the full, multiplied effects of the original curse. If they survive this the demon is then free to hound them. If the living eldest of your line do not have children by the age of 24 the curse resolves on them. If the egg turns bad (despite the name century eggs do not actually keep for 100 years), the curse activates. You’ll have to find some way of keeping it fresh.
The negative effect’s power is multiplied by the number of significant charges you’ve spent, a Viaturgy blast will almost certainly kill your grandkids or anyone who comes later for example. The positive aspect is that it doesn’t go off right away. The negative side is that the demon you’ve bound has free reign to pester and possess the living eldest of that generation (after you’re dead) with a +10% shift per significant charge spent and can hit them with it at any time as a punishment. If it does not do so it loses 1d10% from its Urge per significant charge on their death.
There are several ways to call it quits, none of them pleasant. If your line ends before you do (and so on down the line) you (or the eldest of those still alive) suffer the full, multiplied effects of the original curse. If they survive this the demon is then free to hound them. If the living eldest of your line do not have children by the age of 24 the curse resolves on them. If the egg turns bad (despite the name century eggs do not actually keep for 100 years), the curse activates. You’ll have to find some way of keeping it fresh.
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